Watch how an assistant talks to _G.AnimatorX through Studio MCP to inspect the rig, preview a 3D ghost pose, commit keyframes, add a Landed event, and play the jump loop.
Works with any AI agent connected via Studio MCP, including:
Claude
ChatGPT
Gemini
Cursor
Any MCP client
Studio MCP · _G.AnimatorX01 · Crouch pose (0.15s)
R6 Humanoid · 6 Joints0.00s / 0.80sEvent: Landed
Built-in animation library
226 Ready-to-Use Presets with Live 3D Preview
Skip starting every animation from a blank timeline. Filter by rig type and motion category, inspect every loop or action in 3D, and apply ready-to-edit keyframes to your character in one click.
HumansAnimals & creaturesVehicles10 action tags
1. Filter by rig & categorySwitch between Humans, Animals & creatures, or Vehicles, and narrow down by Combat, Dances, Locomotion, Survival, Emotes, and more.
2. Watch the live 3D preview firstInspect the full motion, see whether it is Loop or Action, and hit Pause anytime before touching your scene.
3. Check runtime & apply from any cardEach preset shows its exact length (such as 0.80s or 1.80s) and an instant Apply button to test ideas in seconds.
4. 1-Click Apply to Rig — ready to editClick Apply to Rig to drop editable keyframes straight onto your character, ready to tweak with curves, IK, or ghost poses.
Real-time shot review
Camera Preview
Inspect your animated camera track inside a dedicated floating viewport without leaving your main editing view. Verify framing, field of view, and cut timing in real time.
Live framing checkSee the exact player-facing angle while keeping your character and 3D gizmos clear in the main viewport.
Pause and scrub on demandPause the preview feed or scrub the timeline to review camera motion and FOV changes frame by frame.
Built for cutscenes and multi-rig shotsWorks alongside Camera, Audio, Events, and multi-rig tracks so every shot hits the beat.
Camera movement & trajectory preview
Camera Preview · Three.jsFOV 50°(0.0, 2.6, 6.8)
Built for every skill level
Essential workflows for beginners and advanced animators
Start quickly with presets, 3D pose previews, and ghost poses, or take full control with Bézier curves, multi-rig scenes, camera tracks, and native exports.
For beginners
Animate fast with clear visual guides
Animation Presets & Pose LibraryStart from ready-to-use motion presets or 3D-previewed poses and apply them to the full rig or selected limbs.
Pose Mode & 3D Ghost (Onion Skinning)Pose R6, R15, and custom rigs with IK/FK while comparing nearby frames directly in 3D to judge spacing.
Track Filters & + Key All TracksFilter joints by All, With Keys, Arms, Legs, or Torso, and capture full-body keyframes in a single click.
Loop Playback, Undo/Redo & AutosaveTest walk or idle cycles immediately with Loop: Active and experiment safely with revision history.
For advanced users
Precision timing, scene tracks, and production export
Curves (Bézier) & Batch Dope SheetRefine easing and velocity with Bézier curves, and move, copy, or retime keyframes across multiple tracks in batches.
Multi-Rig Scenes (+ Rig) & Track LocksCoordinate several characters on a shared timeline, toggle track visibility or locks per joint, and export each rig separately.
Camera, Events, Audio & Face (FACS)Animate camera framing and FOV, sync audio, add script-readable event markers, and key FACS facial expressions on dynamic heads.
Contact Pinning, Secondary Motion & Native ExportPin feet or hands to prevent sliding, bake spring motion into editable keyframes, and export KeyframeSequence or CurveAnimation.
Edit multiple tracks in the Dope Sheet. Add, move, copy, and adjust keyframes in batches, loop playback, and fine-tune interpolation with Bézier curves.
Posing and character controls
Work with R6, R15, and custom rigs. Pose characters with IK and FK, mirror poses, pin contact points, and apply anatomical limits to supported joints.
Libraries and previews
Browse presets with 3D previews, save your own poses, and apply them to the whole rig or just part of it. Review trajectories with motion arcs and ghost poses.
Facial animation and secondary motion
Animate facial expressions on dynamic heads with FACS controls and bake spring motion into editable keyframes.
Camera, props, audio, and events
Animate camera framing and field of view, attach and release props on dedicated tracks, sync audio, and add event markers your scripts can read.
Scenes with multiple rigs
Animate several characters on a shared timeline, switch the active rig, and export each rig’s animation separately.
Projects and history
Open, save, and recover projects with autosave and revisions. Undo or redo changes and review animation diagnostics.
Import and export
Import KeyframeSequence assets and export in native Roblox formats, including KeyframeSequence and CurveAnimation.
Creator credits
Community preset contributors
No community presets have been published yet. Submitted presets only appear here with your photo, name, and preset credit after review and approval by the team.
Rig editor
RigXedit
Build, refine, and test the structure behind your character’s movement. Edit joints, pivots, and bones, then test your rig in Roblox Studio before using it in your game.
Inspect internal bones in X-Ray mode, spot an off-center pivot or wrong -Z orientation, fix both with Rig Doctor, and test live joint angles before entering playtest.
Rig Doctor: 2 issuesFacing: +X (Check -Z)
Quick-start guide
Auto-Rig & Beginner Guide
Set up new character and prop rigs with a built-in step-by-step guide. Choose a template for Humanoid, Quadruped, Vehicle, or Other (Free) rigs, verify front orientation, and match required part names before connecting joints.
HumanoidQuadrupedVehicleOther (Free)
1. Model & -Z FrontVerify the model faces Roblox’s -Z front and adjust with Turn +90°, Flip 180°, or Turn -90°.
2. Name & Connect JointsReview exact required part names (such as Torso, Head, LeftArm, and RightLeg) and rename parts directly from Explorer.
3. Clean RigDoctorRun structural diagnostics to catch missing or misconfigured connections early.
4. Test Live PosePreview joint rotation and motion in real time right after wiring the rig.
RigXedit features
Rig hierarchy and inspection
Scan the model and browse its parts, joints, and bones in the hierarchy tree and inspector. Use X-ray view to find hidden connections.
Joints and chains
Connect parts or build complete chains. Rename, delete, reverse, or convert joints and work in batches or by branch.
Pivots, bones, and symmetry
Place and orient joints in the 3D viewport, snap pivots to the contact point between parts, and mirror changes to the opposite side. Reset a bone’s transform or apply it to its rest pose.
Rig Doctor
Detect structural and animation setup issues. Locate them in 3D and choose which ones to fix.
Live posing and clip tests
Test joint and bone angles, run pose sweeps, and play clips on a test copy. Save a baseline and compare the results after editing the rig.
Verified joint migration
Audit references and scripts before converting joints. Use a test clip to compare rig behavior before and after migration.
IK and ragdoll
Create IK controls and check chain reach. Build or remove a ragdoll, adjust its joint limits, and run a drop test on a copy.
Guided editing and history
Follow the guided workflow to set up a rig and undo or redo changes as you work. Switch the editor between English and Spanish.
Complete Studio pipeline
Rig in RigXedit. Animate in AnimatorX.
Both plugins work together as a unified production pipeline inside Roblox Studio, with optional MCP automation at every step.
01
RigXedit
Build & verify the rig structure
Check -Z orientation, enforce template part names, snap pivots to contact points, inspect bones with X-Ray, and clear every Rig Doctor warning with live pose sweeps.
02
AnimatorX
Animate, frame, and export cleanly
Pose with IK/FK or 3D ghost presets, preview camera cuts in a floating viewport, sync audio and script events, and export native KeyframeSequence or CurveAnimation assets.
Why PivotXLabs
Manual Studio setup vs. RigXedit + AnimatorX
Traditional manual workflow
Guessing Motor6D orientations and pivot offsets until they break during Playtest.
Animating blind without 3D ghost poses, contact pinning, or a separate Camera Preview window.
Repetitive keyframe adjustments by hand with no MCP assistant or 3D pose preview before applying.
With RigXedit & AnimatorX
Guided -Z front checks, naming rules, Rig Doctor diagnostics, and live pose sweeps before animating.
3D Ghost (Onion Skinning), Bézier curves, multi-rig timelines, Audio/Events, and floating Camera Preview.
Connect Claude, ChatGPT, Gemini, or any MCP client to inspect rigs, propose 3D ghost poses, and automate edits.
Quick answers
Frequently asked questions
What rig types and joints are supported?
Both plugins work with R6, R15, and custom rigs, including Motor6D joints and skinned-mesh Bones. RigXedit also includes quick-start templates for Humanoid, Quadruped, Vehicle, and Other (Free) models.
Do I need external tools to use Studio MCP?
Just load the plugin inside Roblox Studio in Edit mode and connect any MCP-compatible assistant (such as Claude, ChatGPT, Gemini, or Cursor) to Roblox Studio’s MCP server. The assistant interacts directly with _G.AnimatorX or _G.RigXedit.
Which animation formats does AnimatorX export?
AnimatorX imports KeyframeSequence assets and exports directly in native Roblox formats, including KeyframeSequence and CurveAnimation, with separate exports per rig in multi-rig scenes.
Are both plugins available in English and Spanish?
Yes. Both RigXedit and AnimatorX support switching between English and Spanish right inside Roblox Studio.